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CastToGraph

Cast an object of unknown type to type graph, or otherwise pass out None if the object was not a graph.

This node is useful when some node returns a graph value, but the type information that this is a graph is lost, for example if we have to pass the value through a generic node like Passthrough, IfElse, or Call. Now we have an object of unknown type, and let's suppose we want to pass it to a node that accepts as graph. In almost all circumstances, such a node will capture the preceding nodes that are wired into it into a verbatim graph, which is then evaluated. However, we would like to hand that node a graph that we already have as a plain value instead of our input being captured into a graph. By using this node we make clear that our value is of type Graph, namely the output port of this node has type graph. If we now connect this node to to the graph-accepting node, we have an edge going from type graph to type graph, and this is an ordinary value-passing scenario (solid edge in some GUIs), as opposed to a graph-capturing scenario (dotted edge). Version 1.0.0

Ports/Properties

input

Input value.

verbose name
Input
default value
None
port type
DataPort
value type
object (can be None)
data direction
IN

graph

Input graph or None.

verbose name
Graph
default value
None
port type
GraphPort
value type
Graph

set_breakpoint

Set a breakpoint on this node. If this is enabled, your debugger (if one is attached) will trigger a breakpoint.

verbose name
Set Breakpoint (Debug Only)
default value
False
port type
BoolPort
value type
bool (can be None)

metadata

User-definable meta-data associated with the node. Usually reserved for technical purposes.

verbose name
Metadata
default value
{}
port type
DictPort
value type
dict (can be None)